I am a User Experience Designer with 12+ years of experience in live-service, and cross-platform games, mobile, specializing in scalable, accessible, and player-first UX. My expertise bridges technical execution with creative vision, ensuring seamless, engaging, and intuitive gaming experiences.
At Blizzard Entertainment, I collaborate with directors designers, engineers, and product teams to build live-service UX frameworks, ensuring UI consistency, accessibility, and long-term engagement. Previously, at Electric Square, I led UX/UI for five mobile-first titles, including Apple Arcade and top racing games, focusing on FTUE, usability testing, and retention UX.
Key Focus Areas:
- - Inclusive UX & Game Accessibility (Designing for diverse player needs)
- - Live-service & Mobile UX/UI (Casual, AAA, Apple Arcade, PC/Console)
- - UX Leadership & Cross-Functional Collaboration (Engineering, Product, Game Design)
- - Scalable UX & Systems Thinking (Component-Based UI, Design Systems, Accessibility Patterns)
- - Usability Testing & Player Behavior Analytics